亲爱的公主病
中国车企欧洲建厂生产150万辆汽车!经济学家泼冷水 欧洲可能沦为组装地_我的网站

一 |

There, they play martial arts heroes and folk characters for live audiences, finding steadier income and real-time connection with viewers.
"Earning a living with your own hands is nothing to be ashamed of," actress Luo Xinyuan told the Global Times, even as many still hold out hope, waiting for good scripts.
The migration reflects a stark reality. In the first quarter of 2026, AI micro-dramas accounted for more than 95 percent of all micro-dramas released industry-wide, sharply squeezing the space for live-action productions.
By July, pay for leading actors had shrunk by over 50 percent, mid-tier actors by more than 80 percent on average, and daily wages for bottom-rung extras had fallen into double digits, China's CCTV reported.
Luo, a 21-year-old actress, experienced the downturn firsthand. She came to Hengdian, China's largest film and television production base, to shoot short dramas. "When I first arrived, there were many crews preparing in one hotel. Now sometimes there are only one or two, or none," she told the Global Times.
This May, she began playing the role of Huang Rong, a beloved wuxia heroine, at Hengdian World Studios. Her daily routine includes interactive stage competitions, parades and live audience interactions, working nearly 13 hours daily during the peak summer season.
"It's tiring but fulfilling," Luo said. "There are no scripts here. It's more about playing with visitors face to face." The change has eased her anxiety. "When I was filming, I kept worrying about the next job. Now I feel more stable."
Yin Jiaxuan, 25, took a different route. He started his career as a professional character performer at major theme parks, starring in immersive shows based on popular game and film IPs before transitioning to short dramas and online movies in mid-2024.
At the industry's peak, he moved seamlessly between sets.
"One crew wrapped, and the next was already arranged. I'd go straight to makeup the next day and start filming the day after," he said. Now he keeps both identities, taking film roles when they come and returning to scenic spots during holidays.
Yin rejects the stigma that screen acting is the only proper path.
"Screen acting is seen as the professional main road, while street-level performance is treated as amateur work. This invisible prejudice has trapped many performers," he said. Yet the tangible stage offers something the camera cannot.
"Performance comes from life and is higher than life - that is the core of film creation. But now I realize that beyond artistic expression, performance is about building human connections."
Both actors shared that theme park characters must do more than act; they must draw tourists into the scene, delivering emotional value on demand. Visitors come to the scenic spot not just to sightsee, but "to step into a fantasy."

Every extra 30 minutes of stay raises the probability of secondary consumption by about 25 percent, according to local data. Revenue jumped from about 80 million yuan ($11.86 million) in 2022 to 1.27 billion yuan in 2025.
While Hengdian World Studios has used characters to boost repeat visits, with annual pass holders returning multiple times "for a specific character."
Cultural scholar Yu Jinlong told the Global Times that the influx of trained actors is upgrading immersive tourism.
"In the past, theme park characters were mostly amateurs doing costume photos. Now professional actors can build complete characters, improvise and connect storylines, turning scenic spots into open-air theaters," he said.
Yu pointed out the uniqueness of China's character boom compared with global immersive entertainment.
"Unlike Western theme parks that rely heavily on mature imported IPs and standardized performances, China's scenic character culture is rooted in local wuxia (martial hero) history and folk customs, encouraging personalized improvisation. Many local scenic spots create hit immersive projects with small investments, forming a unique online-offline communication loop via social media," Yu said.
As China's cultural consumption shifts from sightseeing to participation, Yu said the young actors swapping short drama sets for scenic spots may be shaping a new hybrid career for the country's entertainment workforce.
For Luo, the recognition from visitors is a reward in itself.
"There are tourists who travel from far away just to see my performance. It feels good to be recognized," she said. "Actually, I'm still exploring too. But I think you should do what you love, as long as you have the ability."
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二 | 8月25日消息,据Carscoops报道,研究机构Global Mobility预测,到2035年,中国品牌汽车在欧洲的年产量将达到150万辆。而今年比亚迪、零跑、奇瑞等品牌在欧洲的产量预计约9万辆,2030年将增至100万辆,扩张速度远超外界预期。 中国车企扎堆欧洲建厂,首要原因是绕开高额进口关税,目前落地名单已经排得很长,比亚迪即将在匈牙利投产并计划增设西班牙工厂,奇瑞旗下欧萌达和捷酷在西班牙生产。 零跑即将借Stellantis西班牙萨拉戈萨工厂造车,吉利则通过与福特合作在瓦伦西亚生产。

三 | 不过欧洲立法者并不打算让这份红利白白送出,他们正推动《工业加速法案》(IAA),准备对在欧生产车辆的欧洲零部件比例设置配额。 该法案今年3月由欧盟委员会提出,要求电动汽车除电池外的零部件价值至少60%至70%产自欧盟,才有资格获得补贴和公共采购资格。 对此,欧洲政策研究中心的桑德·托多尔表示,若不设限,主要风险就是中国在欧盟开设纯组装厂,欧洲只能拿到极少的经济附加值,最终沦为组装地。 这也就意味着,《工业加速法案》提出的满足“欧洲制造”要求,门槛远不止拧螺丝。荣鼎集团的格雷格·威廉姆斯指出,要获得Made in Europe认证,包括电池在内的大部分零部件都得在本地生产。

四 | 那么像比亚迪这样垂直整合程度较高的品牌,就必须重新评估这些投资是否值得。
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